Hi Friends,
I’ve been building a plugin for Unreal focused on Blueprint + Asset health/linting, mainly to help make larger Blueprint-heavy projects easier to manage and debug.
I just put out a short video on it, and that’ll probably explain it better than I can in text, so I’ll keep this brief.
I’m opening up an early beta now and looking for people willing to test it in real UE 5.6 / 5.7 projects and give honest feedback.
If you’ve got a Blueprint-heavy project, a messy project, or just like testing new tools, I’d love to hear what breaks!!
Thanks!!
Beta Test Sign Up Form:
https://docs.google.com/forms/d/e/1FAIpQLSclhvlrXckPweFWe-WjZgRoijqrgKt-Fy5D322oSw_c1mQnzQ/viewform?usp=header