Greetings unreal community, we decided a few months ago to take another look at unreal before we got too deep into the development of our first title as a studio, even though the amount of money we had spent on unity assets was large, Unreal always seemed very intimidating, and we started with unity because it was meant to be the easiest for small indie teams to finish a whole game. After my first week of taking online unreal courses I am pumped. Everything I have done in the engine so far has been extremely polished, intuitive, and just simply works. Taking the plunge and having to repurchase a lot of assets at worst was sort of a downer, but now we are fortunate we didn’t waste anymore funds on unity.
I just want to introduce [WCS] Witchcorestudios, an indie firm based out of Tampa.
I am close to finishing my first rounds of unreal education, and I must say, unreal’s workflow for me is a huge improvement over unity.
I was having a lot of issues with unity, and how they bank off of the high amount of entry level games game with it, sort of implying unity is the “simplest, young developer friendly engine”.
I am getting more done in a day on unreal by myself, than I got done in unity in a week.
Much love from witchcorestudios!