I’m looking for ways to twist a mesh in a certain way as in the image below (Walls). My research tells me that I should be using a spline mesh, but I have no idea how to work the tangents/positions to get the same effect. Anyone have pointers/an example? Thanks!
Still looking for help
Maybe you can do this in c++ (or even blueprint). But honestly the best way to done this will be to make distortion inside maya/blender/3ds and then use the spline line tools.
Have a good day!
Was hoping there was an easier way inside ue4, but this should work. Thanks