Ways to twist a mesh

I’m looking for ways to twist a mesh in a certain way as in the image below (Walls). My research tells me that I should be using a spline mesh, but I have no idea how to work the tangents/positions to get the same effect. Anyone have pointers/an example? Thanks!

Still looking for help :slight_smile:

Maybe you can do this in c++ (or even blueprint). But honestly the best way to done this will be to make distortion inside maya/blender/3ds and then use the spline line tools.

Have a good day!

Was hoping there was an easier way inside ue4, but this should work. Thanks :slight_smile: