Ways to be able to get the geographic coordinates from a point cloud/.laz/.las file

Hi

we currently have a process of using .laz files to our scene. what we want to do is to get the ( lat, long, alt or can be x,y,z ) from an imported point cloud ( .laz ).

our questions:

  1. is it possible to put in those data inside an .laz file? if yes, how?
  2. if question 1 is possible, is there a way in UE that we can read those data, maybe through blueprints/C++ code?