Hi
we currently have a process of using .laz files to our scene. what we want to do is to get the ( lat, long, alt or can be x,y,z ) from an imported point cloud ( .laz ).
our questions:
- is it possible to put in those data inside an .laz file? if yes, how?
- if question 1 is possible, is there a way in UE that we can read those data, maybe through blueprints/C++ code?