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Ways of improving trace? (for finding objects in scene)

I followed a tutorial where you use trace, which places a red square on the screen and if red square is on object then it traces it. Problem is that it’s a bit too precise. Is there a method to make it a bit more obvious for the player? Is the solution in making the object change state (float for example) when they are in range of it? or should I be finding a way to make the trace bigger?

Anyone? Still not finding anything about this online.

Why don’t you take a look at shape traces, they seem to be what you are looking for.

I agree. You can do box or sphere traces to get general areas.