I followed a tutorial where you use trace, which places a red square on the screen and if red square is on object then it traces it. Problem is that it’s a bit too precise. Is there a method to make it a bit more obvious for the player? Is the solution in making the object change state (float for example) when they are in range of it? or should I be finding a way to make the trace bigger?
Anyone? Still not finding anything about this online.
Why don’t you take a look at shape traces, they seem to be what you are looking for.
I agree. You can do box or sphere traces to get general areas.