Way to intercept all “display to viewport” commands?

Sadly the only method I know of is to make a function library function that determines whether or not you’re in VR and adds the widget to the right place, but if you already have a whole bunch of “Add To Viewport” nodes out there this will require a lot of manual work. But at least with this method you won’t have to implement it over and over :slight_smile:


iTween : Free, smooth, procedural object animation
easyCSV : Read data from any CSV and put them in an easy-to-access string map!
Runtime DataTable : Import and export game data to and from CSV or Google Sheets while your game is running!