Way to include Post Process material as separate render pass?

Hi there, I’m currently testing if it’s possible to create stunning product(electronics) cinematics in UE4…and answer is - Yes.

But I have a question about custom render passes. Original Scene Depth pass give me some strange results, so I created depth post process material and plugged it into PostProcessVolume, and it works fine…
but is there a way to render that pass as one of main render passes?

Thanks in advance