Hey, I love Find Look At Rotation and it works great with an actor as a whole, but doesnt work well when used for a component? Wondering if anyone might know why? Thanks
Find Look at rotation uses World Rotation. For the component, you can use Set World Rotation.
There is also a bug in the UE. If you use Set Relative Rotaion or Set World Rotaion in the Construction Script and move the component in the scene, then the rotation is assigned incorrectly. You need to move the actor but not its components.