way to get actor by world outliner path

Is there a way to get actor by world outliner path, for example, /a/b/Mesh01. I want to check whether an actor exists in world outliner, then modify some property or delete it.

I found an API may be useful, get_actor_reference, but tha parameter path doesn’t look like the path in world outliner.
https://docs.unrealengine.com/5.1/en-US/PythonAPI/class/EditorActorSubsystem.html?highlight=get_actor_reference#unreal.EditorActorSubsystem.get_actor_reference

How to get AActor with world outline path ? py or cpp.