Hi,
I was wondering if anyone had any suggestions on the best way to go about continuing to accept joystick/gamepad input while the unreal game/slate window is out of focus. Is there a flag or setting I can change in the .ini file or something with blueprints or should I attempt to write a gamepad driver myself and just always use the RawInput API on Windows to try and pass that along to the engine when the window is out of focus? It is such a minor thing yet I have no clue where to start looking. Hopefully someone has some suggestions here?
Thanks,
Hesham
ps: I also asked on answerhub so hopefully the duplication isn’t bad form, but I really would like some help (https://answers.unrealengine.com/questions/62408/how-to-accept-gamepad-input-while-window-not-in-fo.html)