I have a question about how level instances work inside World Partition map. I created a level with World Partition and set a few level instances there already. Saved and everything is fine. However these instances were for learning purposes and now, since I am iterating further - I wanted to delete them from my World Partition map.
Now the issue occured, once I delete a level instance actor from WP map, there is nothing to save etc. And once I reload the map, this actor is still there. I tried to break the instance and delete meshes but that didn’t work either.
Do you have any tips? Did you find this problem as well?
i used level instances to bring in content from ue4 world composition levels. i then broke the level instances to have them directly in the world partition level…but now i still have the level instance node in the outliner…unloaded. i cant remove it and i also dont find a way to load it even if i load all cells.
I also have this level instances issue in a OAPF perforce project. We can delete a level instance in the map without issue, but after opening the map again the level instance is back. Would love to get some help here!