way to create sequence accessing program?

Hi, I am trying to do a UE4 film based on its sequence module, but I got too many things to import from maya, specially need to rotate each mesh 90 degrees manually, I wonder if there is anyway that create sequecnce by code and give a list of stuff that needs import

I don’t know much about it myself but it sounds like you want DataSmith or one of the live-link functions.

Also, you should be able to handle axis swaps either in Maya during export or in UE during import with the export/import settings.