Way to add a Tag to a static mesh without making it a Blueprint?

How would I add a tag to a static mesh without making it a blueprint? Currently rebuilding a blueprint I did a year ago and I have found that I was doing a line trace to cast to the blueprint to get a tag, that seems like a really inefficient way of doing things when I can use the actor has tag node and cut out casting all together but I don’t need the blueprint at all really besides the tag but I cannot find a way to add a tag to the static mesh itself. Any ideas?

The static mesh actor should be able to have tags- drop the mesh into the level and once it’s in there, in the details pane type “tags” into the search box and add a tag that way. Unfortunately, you’d have to either duplicate this same static mesh actor for every instance, or repeat this for every static mesh instance. Having it be it’s own actor is not really inefficient as anything visually represented in the world is an actor (for the most part), and you won’t have to re-tag it all the time.