Waveworks to unreal engine 4.26? or do we need now?

To get those really nice waves seen in the Nvidia Waveworks demo do we need waveworks in 4.26? or is it in the engine now? if so how is it installed and integrated?

I doubt it’s in engine since its custom stuff you need to implement yourself.

The theory is simple.
You have a cpp function that runs the same material function values when queried based on an X/Y location and game time.

going from that, to actually having buoyancy implemented … just get the community ocean project and branch off it.

I doubt they’ll work in implementing anything Nvidia or PhysX into the engine after going through the trouble of removing it all - Nvidia may do it eventually maybe. But they really haven’t been (no one wants it apparently).

As far as how its integrated, well usually they release an engine version with it on their end that you build to get the feature working.

That’s great idea Epic developers working on Waveworks for unreal 4. But If you looking for other solution right now you can still use from Github repository for your engine, whoever

Okey it’s nice but I wanted also ask what next with Radeon GPU?
I like to use Radeon and I think some people use it too and I hope that we get something new in the Unreal Engine 5 :slight_smile: