Wave Spawning System

The v1.0.1 update has gone live on the Marketplace.

Change Log:

  • AI Stats Control parameters are now passed at spawn as structs instead of individual float variables like Health Multiplier, thus enabling new control parameters (for example, a damage multiplier) to be added without requiring any changes to the default workflow.

  • Added a fail-safe test to ensure that Stats Control parameters are initialized (with default multiplier values of 1.0) for at least a single wave cycle.

Additional Notes:

  • Search for Version****1_0_1 in the blueprint editor to identify all new changes in this update.