Wave Based FPS Game lags heavily after Wave 6/7. No Event Tick used, Frames go from 120fps to 50fps from wave 1 to wave 10. What can I do to improve performance?





heres some more profiling. it doesnt mean much to me tbh…im really new to this side of unreal. does anyone of this help? what profiling commands can i use to help find this one leak specifically?