I have a simply game set up that plays a “click” sound whenever I tap the screen. It works perfectly in UE4, but when launching the game to android, it crashes the instant that I try to click. I’ve narrowed it down to the click sound being whats causing the crash.
When I have the play sound attached node turned on, the app literally just crashes back to the homescreen. Is there something I’m doing wrong when importing the sound file, or is it possible it is not being sent through with the App to the phone during launching?