Waterloo 3D : A new RTS / wargame from Plus Infinity Studios

In 2019 Plus Infinity Studios will release Waterloo 3D for PC using Unreal’s UE4
platform. The game will be released in English, French and German.

Players are tasked with leading their army to victory, while being given the opportunity to
change history.

Advanced AI in Waterloo 3D born out of thorough research of first person battle accounts rewards players for period accurate tactics during the gameplay.

With meticulously recreated battlefield terrains coupled with the game incentives for authentic Napoleonic tactics, players will be immersed in those fateful 100 days of 1815. Plus Infinity Studios’ new proprietary technology will forever change the wargaming and RTS genre.

Players can dive right into the Battle of Waterloo in historical mode to experience the actual sequence of events. Plus users can choose to explore additional outcomes with AI that allows for various what-if scenarios.

There are no artificial view angle restrictions and the camera is fully 3D.

The lighting and the level assets are state of the art.

The terrain and the Belgian farmhouses in Waterloo 3D are historically accurate and play a crucial role in battle.

Various game mode difficulty settings accommodate both seasoned historians and those new to the battlefield.

We are aiming to accommodate even lower end PCs for Waterloo 3D at the lowest graphic settings. With a powerful rig, of course, the full visual splendour of the game will shine.

Typical system specs:
Processor : Intel i5 or equivalent
System RAM : 16 GB
GPU : GTX 1060
Minimum specs will be released later.

The RTS/Wargame Waterloo 3D for PC will be available to the public in 2019.

Learn more at

About Waterloo 3D
The time is 7 PM, June 18, 1815. Emperor Napoleon has given the final attack
orders to his vaunted Imperial Guard, his final reserves, in a desperate lunge to
break open the Anglo-Allied line.
On the other side of the ridge, the Duke of Wellington has positioned his Guards
Brigade of Redcoats, as only he can, behind the reverse slope. The Thin Red Line
must hold, for one last time.
On the open French flank, Prince Blucher has given the order to “Fix bayonets
and take no prisoners!” to his Prussians. Quarter will be neither given nor asked.
Jena will be avenged at last!
The Battle of Waterloo, the dramatic 100 days campaign and indeed the whole of
Napoleon’s empire trembles at this cataclysmic moment to the drumbeat of the
Imperial Guard advancing.
Waterloo 3D takes you, the player, to that historic moment.
You can play as Napoleon, Wellington or Blucher. The Battle of Waterloo can be
played as a single battle or as a sequence of mini battles each marking the turning
points on that fateful day. In addition, the twin battles of Quatre Bras and Ligny
fought 2 days prior to the main battle, are also available.
Players can either follow the historical arc or explore “what-if ” scenarios that try
to answer the great imponderables of that iconic battle. And yes, you can play as
Grouchy and choose either to attack Wavre or rush to Napoleon’s open flank and
thus to the salvation of the French Army.
• The main battles of Waterloo, Quatre Bras and Ligny.
• Several dozen mini battles and skirmish scenarios.
• Very extensive tutorial system to guide novice Napoleonic players.
• Authentic Napoleonic tactics to keep hard core wargamers engaged.
• Using Unreal’s UE4 with custom developed rendering code to handle more
than 30,000 animated characters in game.
• Both single player and multiplayer modes available.

Sorry about the poor image quality. The forum server can accept only low res images.

More information and images with gameplay coming soon!

We are fine tuning both our level lighting and the character shaders.

We are testing the character shaders under full sunlight and under a cloud cover to tune the shadows.

**Posting some WIP screenshots. **

From left to right : British Line Infantry, Royal Foot Artillery Gunner, Dutch Belgian Line Infantry and the Black Watch (42nd Highlanders).

-Fred, Chief Designer, Waterloo 3D

We periodically stress test our animation system, level lighting and our proprietary rendering code. Shown today is a screenshot of thirty thousand units animating in the game at the same time!

See it here ->

Promising work!

**We are still fine tuning the character shaders. Here are some screenshots of the characters rendered using the old shader and the new shader. **

The new shader has improved Fresnel effect ( the glow around the fringes of the fabric material). We are using Unreal’s fabric shader for the new shader by the way.

**We are applying the latest character shaders to cavalry units now. **

Shown is the French Chasseurs a Cheval trooper. Horse furniture shading coming up soon.