I’m using unreal 5.1 and bought the Waterline Pro blueprint. The blueprint creates Wakes and foam in water. Which is really easy to use. Except I need it to work with some set animations from 3ds max. The issue I just ran into is it doesn’t like objects that were datasmithed over from 3dsmax. If I fbx them they work fine. What is the different how unreal treats datasmith object to fbx objects? And is there a way to adjust my datasmith objects to work?
I figured it out. In case anyone else has this issue. You can use a Datasmith Attributes Modifier and create a low poly collision mesh. Works like charm.