Hello everyone.
I’m trying to work on a project involving a ship simulation. And I’ve just started learning unreal engine, so I don’t know much about things. But I’m trying to learn UE4 slowly. Thus I’m posting my first post here with my query.
Here’s the update so far. I have imported my mesh, and I’ve added buoyancy to it. The ship is floating, the water is simulated, even the foams are being generated. But I’m not satisfied with the output of the foam and I’m unable to generate wake and ripples behind the ship. I’m using WaterlinePro, I’ve tried to change most of the parameters given from their youtube channel. But still I’m not able to get the desired output. Plus I want the foam to be spreading from the front end of the ship as it goes back. Any help would be appreciated.
Thanks in advance.