I have 2 lakes and a river that connect them in a map with world partition. I noticed that when i play start the map has hard edges like lowest LOD possible that creates like cubes everywhere but at the same time the waterbodies are created and their shape are shaped by the terrain and after the terrain set the right LOD the lakes and the river remains with holes all over the edges.
I noticed that if i check the “Affect landscape” mark the problem disappear but i need to shape it myself.
I found out that if I mark dirty with MarkRenderStateDirty some seconds after Play (typically 0.5/1.0s) (or type “show collision” in the console) the problem disappears but I would like to didn’t have that problem at all, or at least to have a hook from the landscape that tells me when the landscape is ready and correct rendered so I can execute the mark dirty and being sure it wasn’t too late or worse yet too soon (like in a slower hardware)

