WaterBody bugged

I created a landscape using Gaea 2 and imported to unreal with 600x scale. When i try to use Lake or Rivers it happens (the water remains the same even when i launch the session):

How can i fix it?

How did you import the landscape ?

(post deleted by author)

I imported a .r16 file from here:

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Yeah, you’d expect that to work…

Do you have more than one or no waterbrush in the Outliner ?

I had 2 but when i deleted one it didnt change anything