Water with current


I am trying to make water with current.
I am using launch character node and it works, but it doesn’t feel smooth at all.

Any better way of doing this?

This is my BPwater actor

Timeline (using tick delta) and lerp.

Timeline and Lerp will smooth out the movement (current/drift).

FPS vary client to client as well the server. In a multiplayer setting you want all proxies to sync when moving. Thus the use of Tick Delta.

Thanks ,i’ll try this

Not sure why nobody said this, multiply force by delta time