I have a Physics-Volume for my water, the character can swimm in it and interact with it.
Now I want the waterlevel to change at runtime (tides for example), but as the waterlevel changes (so as the size of the physics-Volume) there is a huge performance impact.
I was thinking about to set the character movement-mode of the charactermovement component to “swimming”. But now my character is behaving in a wired way (sticking to the ground).
Is there a way to have movement like having a physics-volume, but without a physics volume?
Note: I use mostly the default unreal setup for my character.