I cannot for the life of me find anything that would instruct me on making a volume to slow down a player that is inside thigh high water. What I’ve been trying to make is water that slows the player down when they are deep enough in the water volume. There is this here on the forums: https://forums.unrealengine.com/t/slow-down-a-character-inside-of-swamp-water/271119 but it does not address how to do so in UEFN, because UEFN works a bit differently than the regular Unreal Editor.
To further clarify what I mean about slowing the player down, I don’t mean using the Movement Modulator Device from Creative as that creates an effect around the player’s legs and it would be extremely tacky. No, what I’m looking for is something you’d find on the Volcano Island template as well as in Save The World mode, or even what we had in the Fortnite OG season back in Chapter 4 last year [at the time of this post.] I want a water volume that visually appears as well as reacts the same way as the shallow water in the Volcano Island template. Copying and pasting the water blueprint from Volcano Island was not the solution as it didn’t have the effect to set movement to walking while deep enough in nor any water reactions such as sounds and splashing, so can somebody please help me figure out exactly what I’m supposed to do? Because if the developers at Epic Games did it, then so should I be able to do it with proper instructions.