Since I added a water system and reduce its scale to adapt to my landscape, UE5 crashed.
Unfortunately I saved the file with the water system in it, therefore I can no longer open the file. It crashes as soon as he finishes to open the file…
Does anyone know how to fix this issue:
LoginId:62e5b3964b7d7f6b11ff1baf013a0750
EpicAccountId:0b68eba236fb4d9bb2fa30ba7c764628
Assertion failed: Size > 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Buffer.cpp] [Line: 345]
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_Water
UnrealEditor_Water
UnrealEditor_Water
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll