Water System Clears Landscape Material

Hi,

I switched to Unreal from Unity a couple of months ago and I was really happy to hear that UE5 has a water system out of the box. Today I finally got to add it to my scene however when I add a Water Body Lake to my scene all of my landscape material acts like it doesn’t exist even though I can still see it in the landscape editor and the water (lake) doesn’t appear as well even though it deforms the landscape as it is supposed to. I have landscape editing enabled.


Only thing that works so far is the underwater effect so far.

Hey there @TheMurtcnn! Welcome back to the community! It looks as though the shaders are recompiling still or the materials are failing altogether. Are you using landscape auto material? What version are you currently on? What RHI (DirectX11, 12, or Vulkan) are you using?

Hi, I am using 5.2. I am not using landscape auto material and the RHI is DirectX12. The screenshots are from after the shader compilations are finished.

Hmm, so often the answers here come from the landscape auto material causing issues but in this case you don’t have it, so it’s possible original shader compilation may have failed.

If possible we can try to first back up your project, then delete/move/rename and regenerate these two folders for your project?

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