I’m going to be honest I’m just starting out in game audio, and I’m currently trying to build a very simple environment area in which a 3rd person character can walk around, just to get to grips with the system. however I’m having a real issue in getting a splash sound to trigger when my character jumps into a pool I’ve made or when he walk through a puddle.
I’ve currently got the the water set as a static mesh in which the player can jump into/walk through, this depends on the depth of the hole I landscaped out. It has a physical martial linked to it which is linked to the appropriate surface type.
You may try to audio that you want from the add component from the left side menu of your character BP then get a reference to it in the graph then attach it to the same above component begin overlap and call function play from your sound reference . i suggest you finish the beginning tutorial Virtus Education from the youtube https://www.youtube.com/channel/UCz-eYJAUgSE-mqzKtit7m9g and Tesla Dev Tesla Dev - YouTube before you start on any project as you will face too much problem that need to be solved and you will waste a lot of time to find the answer that the tutorial will give it to you in few min .
Hi guys, I’ve watched most of the tutorials from those youtube links provided as well as a few others and tried to suggestion above.
I can get the sound to play if the player collides with the water, however he then cant fall through it/jump into it. Generate overlap events is ticked on both the water and the player. From what I gather I need a way for the blueprints to tell the engine that the player has collided with this and play the sounds for each impact.
This is proving to be the last hurdle, I’ve got sound triggering in different ways through the map, but i can seem to get it to work for when something hits something else or fall through water.
On your water collision, set it to OverlapOnlyPawn
Connect the Other actor to a get actor location, play sound at location. Connect the actor location to play sound.
That fix ?