Hello in my map, i’ve a problem of water sounds. Someome know how to repare it ?
Can you provide more details/screenshots of code on what your wanting to happen and what is happening(or not happening)?
In fact, throughout my map, I can hear the sound of water, as if I were swimming or standing next to a body of water. I’ve attached a video in which, if you turn on the sound, you can hear my problem.
I hear it, somewhere in one of the BPs for an actor or object in this level a play sound is being set, or perhaps playing the wrong audio. Id start by reviewing the BPs of everything in this level to determine what might be playing the sound, id start with the more obvious items that you’d think would make a sound. It’s hard to tell but it appears in the distance there is a body of water, perhaps it has an sound emitter attached that needs its radius adjusted, or maybe a trigger box that is misplaced
ok I’ll check it out
Well, thank you. I just went to the “FortSplineWaterAudio” blueprint and unchecked “activate automatically”. However, when I’m even close to the ocean, I can’t hear it. But then, I still prefer not to hear it / On the other hand, when I’m swimming, the water sounds are good. Thanks again for your help
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