Water simulation on a boat

Good afternoon. Please tell me why in water simulation, water on a boat? I make simulation with the help of a static object and a buoyancy with sockets .
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Hey there @Foamofthesea! Welcome to the community! If I understand correctly, you want to remove the water from clipping through the boat with the default water system. Here’s a video that shows off a masking technique that can accomplish this!

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I will add a textual description in case the video disappears someday.

The way I did it was to create a static mesh identical to the hull of boat (the highlighted mesh shown in the Blender shot). This gets imported separately and made a child of the boat static mesh. This child static mesh (I call waterblock) needs only to block the waters collision channel while the boat hull itself will still allow a pawn to block so characters can stand in the boat. The waterblock mesh should be hidden in world. It also should be disabled for anything associated with rendering like shadow casting and such. Really should disable nearly everything aside from blocking the water.


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