- Overview -
I always found there wasn’t an easy solution to add simple water displacement and refraction to my water materials, so I set out to come up with a simple and efficient method to add these effects to already made water materials.
My method was to draw the needed patterns to a texture that is then used inside a function which is then applied to a water material to displace the water.
- Future Additions -
- Networking
- Easy way for other items to displace water, which can be scaled on mass.
- More patterns to allow more flexibility.
Purchase Here → Water Simulation Blueprint - UE4 Blueprint
Video → Water Simulation Blueprint - YouTube
I look forward to working on this further and improving it, any constructive criticism is appreciated!