Ah thanks, I think I set it up right, so let me know if I somehow managed to mess it up lol. I did multiply it with a dark blue/green, and I think it looks nice, but it’s nowhere near as shiny compared to when I first plugged it in. So hopefully I didn’t butcher it lol.
v=R2EydeL2HJ0
So tweak list in this version:
- Tweaked/Increased the shallow/mid/deep distance blend a bit more following some feedback on youtube.
- Added some Fresnel Lighting to the emissive slot for this following some feedback from here.
- Also changed how the water normals look close up, so it blends in a clearer normal in the area/water surrounding the player, it seemed too noisy to me before when you got close up to it.