Finally I’ve got this in some sort of presentable state.
I noticed there aren’t a super great amount of water resources out there so I went into making my own over the last couple days.
Shout out to Chris Fauver for helping me debug my blueprints.
This may wind up going on the marketplace once it’s cleaned up some more. Let me know what you think!
Any suggestions for additions? Leave them below for discussion!
I actually have that in another material I made recently. Now that I have a better understanding of a lot of what went into it I suppose I can look into making a better version for this new material Thanks! https://youtube.com/watch?v=izpENo1WOX4
i really would love the rain material, too !! it looks pretty amazing to me !!
can you make it so, it detects wether there is something blocking it, or not. so it only raines where it should
like a roof or some other geometry blocking it.
this would be a must have for me
Unfortunately that would be a far longer video than I think I can muster at the moment. It’s a lot of stuff lol. I would have to split each feature of the material and blueprint into it’s own video. I just don’t have the time for that right now.
Maybe another time though!
I can make it vertex paintable, I can’t think of an efficient way to interpret xforms of blocking volumes in a material. Vertex paint definitely seems like the way to go!
I’ll probably add the rain material and flipbook in the same package as the water, they kind of go hand-in-hand I suppose
Depending on how gung-ho I get during this weeks work I might just see about transferring my work to C++.