You should take a look at some 3A titles such as “Far Cry 4”, “Ryse: Son of Rome” … etc.
“Far Cry 4” used only static Cubemaps for water reflections.
“Ryse: Son of Rome” used SSR + static Cubemaps.
These games all look good to most players. The game graphics relays on so many other factors, not just water reflections. So, don’t bother to achieve perfect water reflection when it comes expensive. It’s not worth it at all.