Hey all, new to UE5, currently using water plugin and landmass and can’t figure out where I’m going wrong.
The issue I’m having is when creating “Water body ocean”, the initial island can’t go outside of a set area - you’ll see it’s clipping in the bottom. The same issue occurs if I create additonal islands via “Water body island”, you can see a small island next to the initial larger one (that’s okay), then two outlined island areas - one I created inside the initial area and moved outside, so it then vanishes. The other I dragged in and created outside that area, to which it then seems to create it in the sky.
How can I resolve this, so that I can create as many islands as I want across the whole world, without them being hidden if not in that defined starting area? Thank you!
Hey there @ActionScript20! Welcome to the community! What you’re running into is twofold issues. One you need your islands to be within the WaterZone for the ocean water (and islands) there to work correctly. To add, the water system is based on the landscape system, so your landscape would also have to be as big as your entire world, which is logistically painful since the landscape system isn’t made for infinite worlds.
May I know more about your use case? I can probably outline a better way to go about this, but much of it would require a custom island system instead of the built in systems Unreal comes with.
Hey @SupportiveEntity, thanks for the welcome and responding to me query.
Thanks for explaining how the WaterZone works and that it’s based on the landscape system, which is why it’s not working how I expected it to, and also not the best way to go about it.
My use case is I’m looking to create an open world, where the majority of it is a single ocean, with various size islands dotted across it e.g. so smaller islands grouped together, larger ones, and varying degrees of distance between islands.
Thanks again for your help, really appreciate it and looking forward to learning more about UE.