Water plugin => buoyancy actor sinks in water : why ?

Thanks 3dRaven for your help , your last suggestion about “generate overlap events” help me to solve the issue.
I have checked in the project settings the collision and I found a difference between project1 and project2 in the “engine - collision” for the preset “waterbodycollision” : I set to overlap the last 3 trace type and know it works !

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