Water Physics in UE5

Hello,

I am experimenting with water Physics and I wondered if anyone knows of a way to basically create a tall stack of water which will then fall down with gravity and then collude with the ground which was made using a plane which is then sculpted into a landscape please?

Any help would be appreciated.

Many Thanks

Hello sirminkalot, thank you for posting your neat idea.

I tinkered with FLIPs for a bit and found the results could be a good start to your block of water idea.
While this will not give you the exact results, I would check out this video by renderBucket on Niagara FLIP Fluids.
Here is additional documentation if you are interested.

renderBucket’s video

WARNING: This is an external link and as the end user, you are responsible should something happen to your device when you choose to click a link or follow steps that are not endorsed by Epic.

I hope this gives you a good start.