Water options for a game ready title

Hi,

I am making a game about boats, but I am struggling between using physics and the experimental water plugging or just make my own water system simulation. I feel like the second option will be less chaotic and heavy in comparison to the other one, but the first option looks really nice.

Any thought? Thanks in advance :slight_smile:

Hi @Bhoutei
Let’s see…

Physics-based Water (Experimental Water Plugin):

Advantages: Realistic water effects, engaging, saves time with inbuilt features.

Disadvantages: Can be resource-intensive, harder to tweak, less control

Custom Water Simulation:

Advantages: Total control, more customizability, better performance with optimization.

Disadvantages: Timely, harder to achieve realism, higher risk

Decision Factors:

Choose the plugin if realism and performance are your priorities.

Choose a custom system if more control and more investment in development are your priorities

You could also consider a hybrid solution for the best of both worlds

How would you approach a hybrid water system? Do you know any good tutorials out there?
thanks