Water on camera lense effect

Hi folks! I’m working on the similar effect (planning to release on the Marketplace once it’s done). If you’re interested visit my thread ScreenFX:Water [WIP] - Work in Progress - Unreal Engine Forums

As pointed out in another thread you can use ‘NormalFromFunction’ but comes at a large performance impact.

Your best bet is to look into Random.usf to add your own customized noise function, ideally claculating the derivatives with the noise in one go. Also the default noise funtions are all 3D whilst for a post-process you’ll only need it to be 2D.