Water on camera lense effect

Nevermind, managed to fix the noise problem. Here’s a quick still of a simple wet-lens shader, driven entirely by procedurals. I’ll post the shading graph once I’ve added in the blurring and dispersion caused by the droplets, as well as the directional controls (angle between player and rain direction controls the sliding on the glass, as well as the number of raindrops on the lens) evening.