I’ve been really struggling with a water set up. Basically I have an character in front of a lake with a landscape behind. The reflections are crucial to the shot. The lake and the trees look great, with the water gently rippling, using a simple reflective water shader which uses translucency + screen space reflections. The object animates in front of the lake, with the lake as the backdrop. should be a very simple shot.
The problem is you see the movement of the character in the lake BEHIND the character. Weather I use lumen or hardware raytracing the problem still persists. I’ve been trying to figure out a way to stop the horrible reflections in the water. I have changed every single setting, with or without lumen. Turned off screen traces, nothing seems to work.
I tried to set up render passes so i could render the foreground and background seperately… this is the closest i’ve got to a decent result, but it’s extremely painful as I have quite a few detailed objects to manage. The landscape renders incorrectly in the render layers (perhaps due to some kind of corrupted previous undeletable landscape streaming proxy i believe) which means the stencil layers and movie rendergraph are both pretty useless. I have had to manually fix eaxh reflection error with patches here and there but it’s extremely time consuming and means having to nurse every shot in detail.
My question is, does anyone have experience with these errors and some workflows to manage this? Are there any hacks for using lake/water textures and some how turning off ‘visible in reflections’ for certain characters? (visible in raytracing has no effect)