Water Fountain on FAB

Demo:

https://youtu.be/E0IzP0X0NbM

This product includes:

23 CPU and GPU Niagara systems

10 premade water fountains as packed level actors available in both CPU and GPU versions( All have proper sound effects)

3 Sound effects

10 low poly water meshes ( WIthout WPO)

10 high poly water meshes( With WPO)

30 basins

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Hi again @JVAD3DDD,

So nice to see you (and your art!) again :slight_smile:

All these fountains are missing is some moss and a rather overly ornate statue. The water effects looks great, both fluid and perfectly misty. Can’t wait to see your next model pack! :smiley:

@PresumptivePanda

Hi ,Thanks, My next project is massive.

It’s a solo movie I made with Unreal Engine in 18 months. I’m going to upload in the coming days on FAB since I believe It’s the best place for such movies and there are many unreal engine artists on it who will find it easier on FAB.

Here’s the trailer:

After that, I’m going to upload tutorials about how I made it on FAB too.

I’m really excited about it.

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Oh that sounds like quite the endeavor. 18 months on one project is the sort of dedication I aim to have :grinning_face_with_smiling_eyes: Do you plan on posting the tutorials here at some point?

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Yes sure, After releasing the movie, I’m planning on releasing tutorials in here and FAB. Actually just on here and FAB.

I think many people overestimate the power of AI generated videos since it’s fast. Also they underestimate the power that unreal engine gives to artists for making a solo movie. So I’m going to release the tutorials in here first to attract more people to Unreal Engine and more attention to solo film-making in unreal engine.

Hello @JVAD3DDD !

This is such a handy item, as fountains can be really tough to make within UE5. Are all of the water sources customizable to adjust flow or is it all set to work at a certain rate?

Hi, Thanks

Each Niagara effect has some visible parameters that can be tweaked in detail window (Spawn rate,Speed, For some of the effect emitter radius and size

The water surfaces are water meshes with a water shader which allow you to change the waves speed but it won’t be needed.

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Amazing.

Looks cool.

Keep up the great work!

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Thanks