I just reinstalled the engine and all the versions of it I had. It works in my actual game project but not in the one I use to test stuff in before it gets added to the game. I also tested in other projects I have and have gotten various results from the same banding I currently have to just a solid black or white material. Which project it works in seems to be completely random as 2 projects made in the same version of the engine present 2 different results.
@NilsonLima The banding happens across mulitple meshes so I don’t think thats the issue. I’ve also tested it using the ue4 primitives and that gives me the same results.
This is one of the things that I really hate about game development. Things can just stop working for no reason. It currently works in my actual game project but how long before it randomly doesn’t?