Water Caustics Jittering with UDS

Hey developers!

I’m making a game with… a lot of water, so making it GOOD is crucial. I’m using Ultra Dynamic Sky, and it comes with built in water caustics with some pretty easily-tweakable parameters, one of which is the water level. I need to be able to change the water level dynamically, and I am setting the water level of the UDS actor on a timeline (The change is smooth). The problem, though, is that it gives the caustics this weird jittering look as the water level is changing. It’s a small thing, but definitely something I want to fix. Any help is appreciated!

Here are some screenshots of the caustic’s material function. The primary suspect areas I assume they are in are listed first.