Water Body Ocean shifts after teleport from another level

Hi everyone,

I’m working on a project with two levels, each containing islands built with Landscape and Landmass tools. I’m also using an auto landscape material and Water Body Ocean (WBO) for the surrounding ocean.

Here’s the issue:

  • When I play the level directly in the editor, everything looks correct — the water aligns nicely with the shore.
  • But when I teleport to the same level from another one, the Water Body Ocean appears misaligned — there are visible gaps between the ocean and the landscape (see second image).

I tried several things after teleporting:

  • Adding a small delay before spawning or refreshing the WBO
  • Moving the WBO by 1 cm on the X axis and then back
  • Reassigning the same water material

Unfortunately, none of this helped.

If I don’t find a fix, I’m considering replacing the ocean with a simple rectangle mesh using a water material — but I’d like to solve this properly if possible.

Any advice would be greatly appreciated. Thanks in advance!

Attaching two screenshots: one after playing the level directly (working), and one after teleporting from another level (bugged).

Thanks! :folded_hands: