Water Body Ocean Flickering on Oculus Rift

Hi all,

I’m trying to create a VR project using the water body ocean - I’m using 4.26 version -, in the viewport works just fine, but when I play in VR (Oculus rift) the water tiles flicker disappearing from the screen,
different tiles flicker on each oculus screens.
Does anyone know what the problem can be?



The problem is that Quest 2 does not support this feature, like land + ocean shader.
The solution I found was to set a plane with a simples water shader. It worked for me.