Water Body Ocean adjust by moving with Z axis


I’m curious to know is it at all possible to adjust the “Water Body Ocean” tool along it’s Z-axis (up or down) with Unreal’s new Water Plug-in tool? And if not, will there be an update in the future to address this?


Were you able to figure it out? I’ve been searching and can’t find any information on this through Epic’s documentation or people seeking help with it.