Water Body Ocean adjust by moving with Z axis

Hello~

I’m curious to know is it at all possible to adjust the “Water Body Ocean” tool along it’s Z-axis (up or down) with Unreal’s new Water Plug-in tool? And if not, will there be an update in the future to address this?

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Were you able to figure it out? I’ve been searching and can’t find any information on this through Epic’s documentation or people seeking help with it.