Water Body issue with UE5 World Partition

Experiencing some issues with the water body plugin in my landscape using world partition. I am building a huge open world map and created a tiled landscape using world partition in UE5. I’ve already sculpted the landscape to my needs and there is an island in the middle of the map I would like to have surrounded by water. I’ve allowed my landscape to be editable, I’ve restarted my project, I’ve tried each type of water body and at first I was getting water just up in the sky and couldn’t move it on z axis only x and y. Now I don’t even get the water at all, just the white barrier with the points to adjust.
I’ll take any and all suggestions! Thanks!

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Hi,

have you tried the tips in following tutorial?
It mostly worked for me (except for a strange post process plane that apears)

Kr, Flutebox