Water Body issue with UE5 World Partition

Experiencing some issues with the water body plugin in my landscape using world partition. I am building a huge open world map and created a tiled landscape using world partition in UE5. I’ve already sculpted the landscape to my needs and there is an island in the middle of the map I would like to have surrounded by water. I’ve allowed my landscape to be editable, I’ve restarted my project, I’ve tried each type of water body and at first I was getting water just up in the sky and couldn’t move it on z axis only x and y. Now I don’t even get the water at all, just the white barrier with the points to adjust.
I’ll take any and all suggestions! Thanks!

Hi,

have you tried the tips in following tutorial?
It mostly worked for me (except for a strange post process plane that apears)

Kr, Flutebox