Unreal Engine Forums
Water Body Custom: How To Change Z-Level?
Unreal Engine
World Creation
Lumen
,
UE5-0
BernhardRieder
June 29, 2021, 11:47pm
#1
The underwater post process material starts always at Z: 0
Is there a way to offset or change the Z-Level?
And if so, how can you achieve that?