Water Bodies dissapearing when using Cull Distance Volumes on my level

I’m having this issue with a level, all water bodies are disappearing even with Allow Cull Distance Volume Setting OFF and Never Distance Cull ON, I’ve been trying to find a solution but no luck.
Has anyone encountered this problem before??

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Hey @EdwinVG, thanks for posting on the forum.

Unreal will sometimes still automatically cull large bodies such as mountains or large bodies of water. It is recommended that your final Culling size for these large bodies be set to zero, to ensure that the camera knows to technically never cull them.

I hope this can help you out!
-Zen

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Hey @ZenLeviathan Thank you for the suggestion! Will try and get back to you!

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Alright! Leaving this for anyone facing this problem:
You have to disable Allow Cull Distance Volume Setting in the Actual Water Mesh actor so the Culling volume in the scene will not cull your water plugin. That setting is under the Details panel > LOD. I did it with every water actor but forgot to do it on the Water Mesh and that was causing the wrong behavior.
Thank you @ZenLeviathan for the help!

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